Reviewed · TOURS IN DENMARK
Outbreak Escape Room
Outbreak turns a familiar escape-room format into a race to finish a cure before a deadly pandemic wins. You work through puzzles, divide tasks, and rely on the people in your room rather than on one star solver. I like the unusually long 75-minute game and the private format, which lets your group set its own pace. I also like that Kassandra and Lasse are singled out for patient, friendly game-mastering. The main caution is simple: the $356.71 price is per group, and the booking is non-refundable, so bring a full team and choose your time carefully.
This is a good pick for a family outing, a company team, or friends who want a shared challenge instead of another sightseeing stop. Children must have an adult with them, and very young children may not follow every puzzle, though a family with children ages three and six found the theme and hosting comfortable. The activity is in English, lasts about two hours from start to finish, and ends where it begins.
Key points to know before booking

- A full 75-minute game: You get about 25 percent more play time than the usual escape-room session.
- One private room for up to six: Your group works together without strangers joining in.
- A large 10-room setup: Up to 60 people can play at the same time, useful for company outings and big celebrations.
- Game masters make a difference: Kassandra is praised for patience and helpful guidance, while Lasse added fun touches for one group.
- A complete two-hour activity: Introduction, game, ending, and a team photo are all part of the visit.
- Serious booking terms: The price is non-refundable and cannot be changed after booking.
Racing the clock to finish the cure

The central story is clear and easy to grasp. You are not simply hunting for a way out of a locked room. Your team must finish a cure that could save mankind from a deadly pandemic.
That mission gives the puzzles a useful sense of purpose. You are looking for answers because the story needs them, not just because an electronic clock is counting down. The theme also helps a mixed group get involved. One person may spot patterns, another may handle practical tasks, and a third may keep track of the clues.
The game itself lasts 75 minutes. That is a real advantage. Many escape rooms give you less time, so Outbreak allows more room for discussion, wrong turns, and the occasional moment when everyone stares at the same clue and sees nothing.
Still, extra time does not make the room easy. A team can use every minute and still need another half-hour. One group felt it was close to solving the room but wanted 30 more minutes. That is useful information if you prefer a relaxed puzzle session. You should expect a challenge, not a guaranteed finish.
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What happens at Aldersrogade 6A
You meet at Escape Room by Midgaard Event, at Aldersrogade 6A in Copenhagen’s 2100 district. The activity is near public transportation, and the experience begins and ends at this same location.
The advertised total time is about two hours. The 75-minute game sits inside that window, with time set aside for the introduction and the ending. That matters when you are planning dinner, a museum visit, or a train connection. I would leave extra breathing room after the activity rather than schedule something immediately afterward.
At the start, your dedicated game master explains the setting and how the session works. This is where you get your bearings, learn what kind of help is available, and prepare to work as a unit. The guide stays connected to your game and can offer assistance when your group is stuck.
At the end, the team receives a group photo that is sent to you. It is a small inclusion, but a useful one for a birthday, office outing, or family day. You also get a clear finish to the story instead of simply walking out when time runs down.
A private room, not a public team

Your booking is private. Only your group takes part, with a maximum of six people in the room.
That arrangement changes the feel of the activity. You do not need to solve puzzles beside strangers, negotiate different playing styles, or worry about one loud participant taking over a mixed team. You can speak freely, make mistakes, and divide the work among people you already know.
Six is also a sensible upper limit for this kind of game. With fewer people, each person may have more to do. With six, you can split up and look at several tasks at once, though good communication becomes important. The room is not a place for six people to wait while one clever person solves everything. The best results come when everyone reports what they find.
Outbreak also has 10 identical rooms and can host up to 60 people at once. That scale makes it particularly practical for a company group or a large gathering. Several teams can play at the same time while remaining in their own rooms.
The tradeoff is that a large facility may feel more organized and event-focused than a tiny, one-room operation. If you want a very intimate activity built around a single host and a small setting, this may feel more like a polished group attraction. If you need several teams to play in parallel, the 10-room setup is a major benefit.
Why the game master matters

A good game master does more than explain the rules. The right person watches the team’s progress, offers a nudge when needed, and keeps the mood light without giving away the answer.
Kassandra receives especially strong praise for this part of the job. She is described as patient, helpful, professional, and fun. One large group arrived late, and she waited kindly rather than letting the delay sour the occasion. Another group found her excellent at guiding colleagues through the session.
Lasse also made a strong impression, including a cloak that added to the playful atmosphere. That small detail hints at the role the staff play in Outbreak. The activity is not only about locks and codes. Costumes, decoration, and a game master who stays engaged help hold the story together from the introduction through the ending.
You should remember that game-master quality can shape your experience more than almost any single puzzle. If your team is new to escape rooms, do not be shy about using the available help. The goal is to have fun and keep the story moving, not to prove that you can refuse every clue.
The support also matters for mixed-age groups. A family with children ages three and six found the host helpful in making the younger children comfortable. That does not mean every very young child will follow the puzzles, but it does suggest that the staff can adjust the tone when families need a little extra care.
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How the theme works for families and work teams

Outbreak has broad appeal because the story is easy to understand. You are trying to complete a cure, and the team must cooperate under a time limit.
For a family, the activity gives children a role in a shared problem. Younger children may enjoy the costumes, decorations, and sense of mission even if adults handle the more complex puzzles. An adult must accompany children, as required by the activity rules.
For a work group, the room can reveal how colleagues approach a problem. Some people search carefully, some organize information, and some are quick to speak up with a new idea. The activity can show useful skills that do not appear in a normal meeting.
That does not make Outbreak a formal training course. It is entertainment first. You should book it because you want a playful challenge, not because you expect a measured workplace assessment.
The private format is especially good for colleagues. You can laugh at failed guesses without an audience, and the team photo gives you a simple record of the event. The 10-room capacity also means a larger company can attend at the same time, with each small team taking on its own room.
Decoration, costumes, and the sense of occasion

The setting carries the story beyond the puzzle sheet. Decoration is part of the experience from beginning to end, and the cloak mentioned by one group adds a theatrical touch.
That matters because escape rooms can otherwise feel like a series of unrelated tasks. A clear visual theme gives the group something to talk about between puzzles and keeps the cure story in view.
You should not expect a full theatrical show with actors constantly performing around you. The supplied details focus on puzzles, teamwork, the room design, and the game master. Think of the decoration and costume elements as atmosphere that supports the game.
The team photo is another nice touch. If you are marking a birthday or office event, remember to allow for that final picture rather than rushing away as soon as the game ends.
Is $356.71 a fair price?

The listed cost is $356.71 for a private group of up to six. With six people, that works out to about $59.45 per person. With only two people, the cost becomes much harder to justify, since the room price does not shrink with the group.
I see the strongest value for a full group. You are paying for a private room, a dedicated game master, a 75-minute game, the introduction and ending, and the group photo. The longer game also gives you more playing time than a typical escape room.
For a company, the price may be reasonable because up to 60 people can play across the 10 identical rooms. For a family or group of friends, compare the per-person cost with other indoor activities in Copenhagen. The value improves if you enjoy puzzle games and want a two-hour shared event, rather than a quick attraction.
Alcoholic drinks are not included, though they are available to purchase. Parking is also extra, with street parking listed at DKK 9 per hour. The location is near public transportation, so public transit may be the simpler choice.
The important financial warning is the cancellation rule. This experience is non-refundable and cannot be changed for any reason. I would not book until your group has agreed on the date, time, and number of participants.
Getting there and choosing your start time

The activity asks you to provide a preferred start time in the special requirements box when booking. Confirmation arrives within 48 hours, subject to availability.
That means you should avoid building a tight schedule around an unconfirmed time. Give your group a little flexibility, especially if you are arranging a large company event.
A mobile ticket is provided, and the activity is offered in English. Since the puzzles depend on understanding instructions and clues, English ability matters for everyone taking part. If your group has mixed language skills, you may want to decide in advance who will keep track of written information and explain it to the rest of the team.
The meeting point is both the start and finish. That makes the activity easy to pair with another stop in Copenhagen, but the two-hour estimate should guide your plans.
Who will enjoy Outbreak most
I would choose Outbreak for:
- A group of four to six friends who enjoy solving problems together
- Families with an adult present and children who like themed activities
- Work teams looking for a playful way to cooperate
- Large organizations that need several rooms at the same time
- Escape-room fans who appreciate a longer 75-minute session
- Visitors looking for an indoor activity in English
I would think twice if your group dislikes time pressure, struggles with English, or has only one or two participants. The price makes the most sense when shared among several people, and the story depends on teamwork.
You should also know that success is not guaranteed. A near-solve can still be satisfying, but anyone who needs to finish the cure may find the challenge frustrating. The game master can help, yet you are still working against the clock.
Should you book Outbreak Escape Room?
I would book it if you can bring a strong group of four to six and want a private, themed challenge with more play time than usual. The 75-minute game, supportive game masters such as Kassandra and Lasse, team photo, and large 10-room setup give it practical value beyond a basic puzzle room.
I would skip it if your plans may change, if you want a cheap activity for two, or if your group prefers calm sightseeing. The non-refundable booking requires firm plans, and the game can be difficult enough that you may wish for more than the allotted time.
For a full team that enjoys puzzles, Outbreak offers a focused two-hour break from Copenhagen’s museums and streets. Bring people who communicate well, share the clues, and do not mind a little friendly panic when the cure is still unfinished.
FAQ
Where does Outbreak Escape Room take place?
It takes place at Escape Room by Midgaard Event, Aldersrogade 6A, 2100 København, Denmark.
How long does the activity last?
The escape-room game lasts 75 minutes. The full visit, including the introduction and ending, takes about two hours.
How many people can join one private room?
One private group of up to six people can take part in a room.
Can large groups play at the same time?
Yes. Outbreak has 10 identical rooms and can host up to 60 people simultaneously.
Is the activity offered in English?
Yes. The activity is offered in English.
Are children allowed to participate?
Yes, but children must be accompanied by an adult. Most people can participate, and a family with children ages three and six took part.
What is included in the price?
The price includes a private escape room, a dedicated guide or game master, and a picture of all teams sent to you. Alcoholic drinks and parking are not included.
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